Tweak these Call of Duty: Warzone settings to get the edge - MW
Call of Duty: Warzone stabbed you? Looking for an fps boost? Then you've come to the right place. Although Blackout mode never took place last year, but this time Warzone attracts a large number of free players. But it's a problem when these people are really good at shooting you in the back while you run silly in certain forests.
The solution, apparently, is a much higher and more stable frame rate. Your graphics card needs to rethink its approach, not you. With that in mind, I had a quick tip with the Warzone graphics settings to determine where great performance savings can be found and if there are any benefits. Here are my best fps acceleration tips:
Leave the screen and display resolution alone
For reference, I played on the i7 9700K and RTX 2080 Ti. With each graphics setting reaching its maximum at the native resolution of the 2560x1600 screen, I had an average frame rate of around 150 frames per second.
Warzone allows you to adjust the screen resolution and the final output resolution. This is not Nvidia's DLSS technique, which exploits deep learning AI to lower the image, but the same effect as above at less than 100% on the rendering resolution slider and the image is increasingly blurred. This is a major drawback in a battle royale, where sweeping the horizon and bringing players back to 4x range is crucial.
Going over 100 completely increases my frame rate. Resident Evil 2: Redo this ain. At 200%, the effect is a resolution of 5120x3200, Warzone fluctuates around the 50s high in other no-player scenes. It dropped to the 20s when things got busy with player models and particle effects. Playing at native resolution and 100% ratio is sweet spot.
Turn off tessname
There is a noticeable difference to the appearance of complex surfaces such as rubble when you turn off the mode. Since you told the game not to bother with any fancy displacement mapping, you basically stare at a lot of flat surfaces on the face. However, if you are serious about stable performance, I find turning off the help feature.
It is not a big push in frames per second right away. Instead, it minimizes the problem where tanks increase frame rates when you enter new scenes. Drive towards a group of buildings, for example, or airdropping.
Shadow map resolution: don cage is added
Seriously, tall is good. What are you doing out there, visiting? In fact, the difference in fps between high and extra is 1-2 in most scenes. But if you loiter on the edge of a 60 block then this is a great place to save it: you have to really look into the darkness to notice the difference.
If you do not reach 60fps or your target number is high, drop it to medium. The visual difference is still minimal compared to the performance increase.
Raytracing: do you really need it?
Real-time ray tracing is the new black in graphical options menus. The most fashionable games won were seen without it, and its impact was quite large. But do you need reliable reflection in a battle royale game?
There is also an activation effect to activate it: you are involved with the SMAA T2X anti-aliasing technique, a resource-hungry movie. In front of me, the SMAA 1x looks sharper despite a few more aliasing.
Turn off the depth of field, motion blur, weapon motion off
Will you make a game about aim and reactions look more fuzzy?
For me this is a no-brainer. It doesn't make the game look more realistic or more beautiful, but it makes the whole experience more responsive and more accurate. Not only do post-processing costs for motion blur effects, I also like the game's flatter, sharper appearance with all this disabled.
Keep the surrounding private area set to ‘both though this is exactly as the game warns, introducing visual noise. A combination of 100% resolution, dof off, motion off, weapon motion off, 1x SMAA, switches around ‘both create the most readable image of the game. It is easier to pick out from a distance, distinguishing players from shrubs and other necessary fighting skills.
Keep grain quality low
Grain quality seems to be the most important factor that reduces frames in busy scenes (such as gun fights, when you really need a stable frame) and if I can be frank, I can't say Many differences between low and high settings momentarily.
MW
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