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Doom Eternal Dev Talks Crunch -- "I Live And Breathe This" - MW



A common and controversial issue in the game is the crisis, which is the stage of game development where developers spend overtime in the office in addition to what is normal. Id Software creative director Hugo Martin spoke about the Doom Eternal crisis in a recent appearance on the Joe Rogan Experience podcast.

He said his experience in games was endless work. In order to stay in the pop culture zeitgeist, Martin said that he had never stopped playing games and consumed pop culture to inform future id software games.



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Martin said that he did not have to work long hours, but ended up doing it.

"It's not really a crisis ... it will sound hokey. It's like a lifestyle. I live and breathe it," said Martin. "No one forced me to stay in the office," he said. "Even when I get home, I see my kids, I do my work, and then I just do research."

The research involves playing video games and reading comics, said Martin. It was part of his ambition to “immerse himself in pop culture,” he said.


"You have to eat a ton of it, which means [this job] is open 24/7," said Martin. "I get up very early; I try to exercise ... then I go home, I send my children to school. After that, I have about two hours in the empty house and I just go play games. "

Martin also said it was a prepared response because he knew, from Rogan's previous interviews with developers like John Carmack, that the subject of the crisis would come up.

In a podcast appearance on Joe Rogan Experience, Carmack - one of the founders of id Software but turned - explained how he had quarreled with people who thought there should be a law protecting developers working in several hours.

"There are people who think there should be laws that prevent people from working hard. I must always oppose this," he said, according to Vice. "There is an obsessive power and can be obsessive about something - the work of your life. Instead of balancing your professional life, it is the work of your life."

Doom Eternal was originally scheduled to be released in November 2019, but it was delayed until March 2020. The owner of the software, id Marty Stratton, told VG247 that the group at id had experienced a "fairly difficult" crisis. in most of 2019.

"We really try to respect everyone's time and life," said Stratton. "We have very dedicated people who choose to work a lot in many cases. It's great because we want the game to be perfect. We want it to live up to consumers' expectations and expectations."

MW

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