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Call Of Duty Warzone Review - Cash Rules Everything Around Me - MW


The latest Call of Duty from Infinity Ward was shipped without an answer for Black Ops 4, Blackout, but it was supplemented by Warzone - a completely independent fighting character built from the backbone. by Modern Warfare. Not only is this a smarter way to make sure it's not tied to every single annual release in the series, but Warzone also brings its own identity series in the competitive genre.

However, at first it may not be clear, especially when you consider how much Warzone borrowed from other famous battle royale games. It incorporates a ping system similar to that in Apex Legends, which allows you to tag enemies' locations, points of interest and looting to teammates at the push of a button (though mapped to a hard-to-reach button. access faster, reduce its convenience). It appeared on a massive map like PlayerUnknown's Battlegrounds, where the vast lands were ripe for snipers while the dense suburbs made for close and chaotic skirmishes. And like those in Fortnite, colorful coded chests filled with loot are easy to hunt when you're in the sights of a jingle emanating from their signature.


None of these competitors is only determined by factors that Warzone borrowed from them and Warzone is not determined by their total share. Instead, Warzone uses them to establish a solid foundation for its own individual elements. It starts with a larger number of players than the aforementioned battle royale games, with Warzone currently supporting up to 150 players per match, with modes for a three-person squad or play alone. Having lots of active players at the same time keeps you on guard, but also raises the odds that at least you'll have some action (and possibly a few kills) per match. This makes even some of the least successful drops feel worthwhile - even if your entire match lasted just a few minutes, you'll probably get a bit of valuable time with a Number of weapons, better prepared for you in the next battle.

You can also feel right at home with many areas on the map of Warzone, if you have played Modern Warfare. Many of its named areas use the same layout as parts in Modern Warfare as well as previous sections, so you can navigate them with mechanical memory - and they're also intuitive enough to learn from scratch. Breaking up the vast expanse of dangerous fields are dense and cramped suburbs, filled with tall buildings or mazes of storage rooms. It's easy to lose the pursuers on the winding roads of the Downtown or hide in Lumberyard's large industrial factories, rewarding your memory of their respective layout when you turn an ambush into opportunity to attack. Large buildings can be annoying with their long stairs because the loot is only hidden on the ground and top floor, but even this forces you to think about the advantages you can reap. with the extra height against the disadvantages of locking themselves in narrow corridors to get ahead

Warzone minimizes downtime, encouraging you to engage in a battle with a quick ending circle and a reasonable mechanism to control your booty. Unlike most other games in this category, Warzone does not assign you to micro-management items in a limited space backpack. Instead, you have predefined slots for bullets, armor plating and cash. The rest of your loading process works identical to the standard Modern Warfare multiplayer match - you have two weapon slots, a lethal grenade and a utility grenade slot, and a slot for field devices (privileges like FMJ bullets, reconnaissance drones, etc.).

Weapons are reduced with attachments already equipped based on their overall rarity (range from white drops to fully removed orange types), and there is no option to customize them beyond what they had. This makes early looting extremely quick. It's easy to find the right two main weapons and stockpile some ammunition, which allows you to focus more on hunting other players than away from sight to pursue equipment. It also reflects Warzone's changes to both the economy in the game and its principles around the revival, both of which benefit from allowing you to go from your starting shotgun to Ready to fight in minutes.


Cash is at the center of Warzone's spin on this genre. You earn money by robbing it, killing other players or completing small optional goals (like hunting for other players or defending an area for a short time). Buying stations are scattered on the map and if you have the money, you can use it for useful assassins like UAVs, airstrikes and shield turrets - but also on useful equipment like armor plating and self-healing kits. The most expensive purchase is a full-load drop, which allows you to drop gas in the bin and equip your team with manual and privileged loaders from their own inventory.

This is the biggest turning point in Warzone in terms of its effect on the regime's overall focus. Other battle royals force you to do with what you can scavenge, but Warzone is focused on collecting as much money as possible and getting your choice. Despite being the most expensive purchase available today, it's easy for a group of three players to collect enough money together in the opening moments of a match to secure their deposit. It is common to find players who use heat range and cold-blooded skills to fight it, but generally, including a drop will reduce the dynamics of matches by reducing the number amount of booty. It will not be a rush to try and equip yourself with what you can find, but a short time before hunting other players with weapons you specifically choose for Warzone and structure. its.

I find more fun in the games I'm playing at the edge, forced to do with average-rated weapons with poor range that made me choose my battles wisely. There is a chance for this not only at the beginning of the Warzone match, but also in the whole one, thanks to the free revival system that regularly takes you back to the game. When you are killed for the first time, you are transferred to Gulag and forced to confront another player to ensure your freedom and revival during the match. Set in a cramped bathroom in a derelict prison, these bouts are fast and messy, the reward is quick reflexes and precise aim. It feels good to regain your place in a match after a disappointing death, but it also puts you right away when you return without any booty. This is especially difficult to overcome when playing solo, where you can't rely on teammates to secure your landing or help you find new weapons with some security.


If you fail in Gulag, or later die after reviving, you can still be revived indefinitely by teammates at the buying station (of course if you are playing with a squad). There is a hefty fee charged for each revival, but it's low enough to encourage your team to seek your revival without giving up completely after you go down. It also redefines what death means in battle royale. Warzone does not allow you to linger after a successful fight, forcing you to quickly overcome the opponent's booty and prepare for the possibility of revenge. It keeps you looking over your shoulder all the time, sweeping the horizon to find a range of vengeance aimed at your head. Equally exciting is losing to a team and giving retribution after a quick visit to Gulag. Fighting back from nothing to overcome your opponents is extremely rewarding whether you play with a team or solo, although in the squad you have more chances to do it.

In addition to Warzone's standard battle royale mode, Plunder, this is less noticeable than the main draw, albeit a completely new game mode. Placed on the same map and with the same 150 players divided into groups of three, Plunder shifted the target from survival to looting. The overall goal is to store as much money as possible, depositing your personal deposit at the same helicopter drop points as in The Dark Division of The Division. The teams currently leading the rankings are marked on the map, giving you a clear view of your competitors and drawing players to the common areas for largely chaotic battles. Feedback is not limited to Plunder too; Die just penalizes you by resetting your carry cash and forcing you to sit through a long revival timer.


Plunder sounds mechanical, but it's simply not interesting. Games take too long, limited to 30 minutes or until a team has earned a total of 1 million dollars. For the most part players focus on one part of the map, all fighting on the same currency in fires where bullets shoot from all directions. Although the royale royale lacks a rigorous structure, its ending circle will move players in a common direction, which forces dynamic engagements that can lead to interesting and unexpected game stories. . The static nature of Plunder lacks the same excitement.

Warzone was a great second attempt in a royal war from Call of Duty, finally finding a way to counteract its own identity with interesting revolutions by the existing formula. The overthrow of death and Gulag hand-to-hand fights give you many ways to stay in a match, and force you to be aware of your surroundings even after wiping out an opposing squad. prime. Its looting is well-organized enough to make the initial moments feel quick, but Warzone also loses some of the cluttered spells from each other's loading sections by allowing you to drop them into sections. Prebuilt is too easy and regular. However, if you are comfortable with the latest iterations of Call of Duty and thrive amid the stresses of battle royals, Warzone is a strong candidate to catch your attention.

MW

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