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Final Fantasy VII Remake review – a classic game reaches new heights - MW


Modern remakes of classic movies are certainly disappointing - but the reverse tends to be true for video games. The technology behind them is improving every year, so at the very least, old games can benefit from the application of spectacular new images. The remake of Final Fantasy VII in 1997 - often hailed as one of the best games ever made - goes beyond a simple graphic change. Almost a decade after its birth, it developed and completely reproduced the original game, but above all did not lose its essence.

The opening mission, in the presence of veteran Cloud Strife in collaboration with the eco-activist organization Avalanche, is almost the only part of Final Fantasy VII Remake which is an updated version of the original sequence. Even this sequence shows a much improved combat system, based on extraordinary action for a Japanese role-playing game, but is still supported by the original system and turn-based support. Tactical depth at which this category is known. You must still wait to be recharged before using special abilities and items or using magic, but you can still use standard attacks and escape or block incoming attacks. at.


As the game progresses, the battle gains more classes, including the so-called Perfect Limit Break attack to do away with more dangerous enemies and the ability to summon demons. The original game system of the game, which allows you to attach various elementary features to the positions of your device, is more or less unchanged and offers countless magic attacks and special abilities. New specials.

The plot of Final Fantasy VII, which elevated him to the classic position and in the remake, Square Enix has considerably expanded this aspect. The original narrative moments, which were short sequences of moving from one place to another, are now more like a task, helping the game in general and improving the flow and the scenario. of the plot.

The original game, the game's ecological warrior theme, was progressive in 1997 and is now easier to understand. The evil group Shinra depletes its dry planet, known as the Islamic Mako, and Avalanche quite innocently begins a campaign to detonate its mako reactors, only to meet one that has succeeded before another bad guy appear.


Some super fans understand that the expansion of the story caused the remake to float, but the original story is often passed on hastily, out of breath, and now it's time to unfold. in more detail, and the overall history has been preserved.

Another important addition to the remake is the stages of play in the open world, in which Cloud and his teammates carry out secondary missions in the slums of the big city of Midgar, after Raids on their main story. As with any collection of side quests, their theme and quality vary, from the ridiculous to the precious, but the opportunities they offer to begin intimate sectional expeditions. Unprecedented in the proven gaming world.

As the game unfolds, Cloud gathers a group of allies to change, many of whom join him in battle. They have additional skills for the main character wielding a sword: Barret, for example, is a character similar to a tank equipped with a machine gun; Tifa an expert in hand-to-hand combat; and Aerith a mage with staff. In combat, you can only control one character at a time, but you can switch between them and even ask characters you do not directly control to launch or use special attacks. Use items on team members. Learning such techniques is important for winning in epic boss battles.




As with other Final Fantasy games, sometimes a certain amount of bullshit makes its way into history. Some peripheral characters are boring on the one hand, and too many bad guys are characterized by bad laugh animations.

That said, Final Fantasy VII Remake takes the original to a whole new level. It looks spectacularly spectacular, but, more importantly, its gameplay gets a modern glow without losing which makes the game different from the start. The insertion of new action sequences and the extension of the existing ones add a welcome variation, and it is also very fluid, with more than 30 hours of game available.

What you get here is only the first half of the original game - the second part, the end of the game will come at an undetermined time by Square Enix. Redoing a world famous classic is still a terrifying responsibility, but like the heroes brandishing their own swords, Square Enix has dramatically overcome the challenge.

MW

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